I’m a third-year PhD student in Computer Science at Purdue University, where I am a member of the XR Lab, advised by Voicu Popescu. I previously earned my Master’s degree in Computer Graphics Technology at Purdue, and my Bachelor’s degree in Computer Science from Ocean University of China.
My research focuses on Augmented, Virtual, and Mixed Reality (AR/VR/MR) and Computer Graphics, particularly in immersive 3D visualization, haptic retargeting, cross-reality system. I aim to break the boundary between the virtual and real worlds, creating seamless experiences that bridge these environments.
Outside of my research, I love playing badminton 🏸, exploring new destinations 🗺, and savoring great food 😋!
I also have a lovely cat named Pixel 😸!
Contact me through liao201 at purdue dot edu
Publications
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SeamlessVR: Bridging the Immersive to Non-Immersive Visualization Divide
Shuqi Liao, Sparsh Chaudhri , Maanas Karwa , and Voicu Popescu
IEEE Transactions on Visualization and Computer Graphics (TVCG) (IEEE VR), 2025
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PreVR: Variable-Distance Previews for Higher-Order Disocclusion in VR
Shuqi Liao, Vetria Byrd , and Voicu Popescu
IEEE Transactions on Visualization and Computer Graphics (TVCG) (IEEE VR), 2024
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AR Interfaces for Disocclusion—A Comparative Study
Shuqi Liao, Yuqi Zhou , and Voicu Popescu
2023 IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR) , 2023
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Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm Game
Junjie Wang , Shuqi Liao, Hao Wang , and Christos Mousas
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE VR Poster) , 2022
Projects
Simulate the water particles using smoothed particle hydrodynamics (SPH) based on Muller’s 2003 SIGGRAPH paper. In the number of particles is 4096, the FPS is around 60.
Developed an open-source online interactive diagramming editor for automatic code generation, built using Vue.js and mxGraph.js.
Float Mind is an AI-powered MR gamified meditation app designed for stress relief and immersive relaxation. [XR Design Challenge 2024 Finalist]
Academic Services
Reviewer for: IEEE VR (2025), IEEE ISMAR (2024), The Visual Comptuer (2024).
Teaching Assistantship:
CS 334 Fundamentals of Computer Graphics (2024 Fall)
CS 535 Interactive of Computer Graphics (2023 Fall)
CS 390 Great Issues in Computing (2023 Spring)
Research Assistantship: 2025 Spring, 2024 Spring