Shuqi Liao

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I’m a PhD candidate in Computer Science at Purdue University, where I am a part of the Purdue CS XR Lab, advised by Voicu Popescu. I completed my Master’s degree in Computer Graphics Technology at Purdue and my Bachelor’s degree in Computer Science at Ocean University of China.

My research lies at the intersection of XR (AR/VR/MR), Computer Graphics, and Artificial Intelligence, with a focus on immersive 3D visualization and interaction, haptic and cross-reality interfaces, and agentic AI systems for XR authoring.

Outside of my research, I love playing badminton , exploring new destinations , and savoring great food ! I also have a lovely cat named Pixel !

I am currently interning at Meta, working on robotics.

Contact me through liao201 at purdue dot edu

Publications Publications
  1. orchestrxr_preview.png
    OrchestrXR: A Multi-Agent System for Idea-to-Prototype XR Study Authoring
    Shuqi Liao, Chenfei Zhu , Karthik Ramani , and Voicu Popescu
    arXiv preprint arXiv:2607.01588, 2026
  2. clovr26vr.png
    Scalable Collocated Multi-User VR Through Virtual Environment User Spatial Coherence
    Yuqi Zhou , Shuqi Liao, Yufeng Chen , Sonia Fahmy , and Voicu Popescu
    IEEE Transactions on Visualization and Computer Graphics (TVCG) (IEEE VR), 2026
  3. xrhand_redirection_25.png
    The Effect of Realism on Hand Redirection in Immersive Environments
    Shuqi Liao, Yuqi Zhou , and Voicu Popescu
    IEEE Transactions on Visualization and Computer Graphics (TVCG) (ISMAR), 2025
  4. Floatmind_preview.png
    FloatMind: AI-Driven Emotional Engagement for Gamified Meditation in Mixed Reality
    Liuchuan Yu , Shuqi Liao, Yan Zeng , Tingting Luo , and Zihan Li
    International Symposium on Mixed and Augmented Reality (ISMAR-Poster), 2025
    [XR Design Challenge 2024 Finalist]
  5. seamlessvr.png
    SeamlessVR: Bridging the Immersive to Non-Immersive Visualization Divide
    Shuqi Liao, Sparsh Chaudhri , Maanas Karwa , and Voicu Popescu
    IEEE Transactions on Visualization and Computer Graphics (TVCG) (IEEE VR), 2025
  6. prevr.png
    PreVR: Variable-Distance Previews for Higher-Order Disocclusion in VR
    Shuqi Liao, Vetria Byrd , and Voicu Popescu
    IEEE Transactions on Visualization and Computer Graphics (TVCG) (IEEE VR), 2024
  7. ar_disocclusion_study.png
    AR Interfaces for Disocclusion—A Comparative Study
    Shuqi Liao, Yuqi Zhou , and Voicu Popescu
    IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR) , 2023
  8. band_22.png
    Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm Game
    Junjie Wang , Shuqi Liao, Hao Wang , and Christos Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR-Poster) , 2022
Projects Projects
Academic Services Academic Services
Reviewer:
IEEE Virtual Reality (IEEE VR) (2025, 2026)
IEEE International Symposium on Mixed and Augmented Reality (IEEE ISMAR) (2024, 2025, 2026)
ACM Conference on Human Factors in Computing Systems (CHI) (2026)
ACM Interactive Surfaces and Spaces (ISS) (2025)
ACM Symposium on User Interface Software and Technology (UIST) (2026)
The Visual Computer (2024)
Program Committee:
ACM Conference on Intelligent User Interfaces (IUI) (2026, 2027)
1st Workshop on Hyperrealism in XR in the Era of Radiance Fields (Hype-XR 2026) at IEEE ISMAR 2026
Teaching Assistantship:
CS 334 Fundamentals of Computer Graphics (2024 Fall, 2025 Fall)
CS 535 Interactive of Computer Graphics (2023 Fall)
CS 390 Great Issues in Computing (2023 Spring)
Research Assistantship: 2026 (Spring), 2025 (Spring, Summer), 2024 (Spring, Summer), 2023 Summer